![]() ![]() A Stone of Water is tantalizingly mentioned but we have absolutely no idea what it does. I’d like to tell you where the stones part of the story comes into play but I can’t unfortunately because the story hasn’t revealed that much yet. The preview build of the game that I played encompassed the entirety of the prologue which sees you battling zombies, banshees, and other creatures of the night in a series of locations and ends with a battle that’s deliberately unwinnable, seeing you have to hold out beyond a certain point to succeed. Storywise, you begin the game trying to save an outpost from a hoard of undead. You’ll have a fair bit of planning to do here if you’re going to succeed. ![]() I absolutely love the aesthetic and felt instantly at home in the world that was being presented to me. I think this is very much a deliberate choice as it feels more like you’re involved in a great big game of something like D&D than some of the more RPG-based tactics affairs we’ve indulged in recently. Characters also feel very much like pieces being moved around a board as opposed to fully animated ones. I’m not saying this in any way to disparage the game, but rather to give you an idea of what you’re going to be in for. ![]() Stones Keeper: King Aurelius has a very board game feel to it. Put very simply it’s currently a case of so far so good. This title isn’t out yet but I’ve been given the chance to get an early feel for what’s going on and a taste of what we can expect. This brings us to Stones Keeper: King Aurelius. It’s all a bit like chess on steroids and I’m 100% here for that. I love having a squad that I can upgrade any way I want before fielding them in combat against foes often far bigger and nastier than me. ![]() This is that subgenre that turns turn-based strategy into an art form. I’ve always been a fan of tactics-based games. ![]()
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